top of page

Star

XGen and nCloth project

Responsible for all aspects

BrowsNLashes.jpg

About

In my Character FX class, we were told that we were going to set up and simulate both hair and clothing for a model of our choosing. Our professor recommended  choosing a pre-made rigged model from online, but being the stubborn over-achiever that I am, I chose to create a character from scratch.

Star's body, clothes, and hair were created purely in Autodesk Maya; the hair was created via XGen. All texturing was done Adobe Substance 3D Painter, and riggin
g was done in Maya with the help of the Advanced Skeleton 5 plug-in. 

Creation

Perhaps made evident by my previous character, Tala, is my affinity to stars as a motif. When we were first told that we were to create a hair groom, I was excited to try to re-create a hairstyle I had seen while doom-scrolling on TikTok (video to the left). 

However, since one of the requirements for the project was to have longer grooms that could be simulated, I decided to gather more reference and design a similar but new hairstyle.

In doing so, I created a hairstyle that reminded me of Japanese magical girls. Charmed with the concept, I decided to delve further into it with the costume design. I ended up with the above sketches and turnaround.

Star.jpg
STAR_PUFF_LETS_GOOOOO.jpg
BrowsNLashes.jpg
bottom of page